For fun I rolled a Traveller Mongoose 2E character tonight. Thought I'd walk it through here so you can see how chargen looks. I love how it develops your stats and skills but also generates a backstory you can fill in. I will put the career term in italics so you can see what path the Traveller took. I will put events that occurred in bold. Each career the Traveller learns skills in the line of duty. Events are things of special note that can have both good and bad fortune for the Traveller.This character went from 18 to 38 years old. Spent 4 years at university, and then the next 16 as a thief. The end result is how the character begins the game. (If doing this as a group exercise, you can link events so that the Travellers can buld in stories on how they know each other.)
Gretchen Ross grew up in a stifling urban environment. Parents not wealthy and struggling to make it. 18 years old.
(Background skills; Survival 0, Streetwise 0, Athletics 0)
Beginning stats:
Str 8 (0)
Dex 11 (1)
End 7 (0)
Int 9 (1)
Edu 6 (0)
Soc 5 (-1)
Ross showed she had smarts and initiative and got a scholarship to go to the university. However, her past didn't prepare her for this experience and she was unable to graduate. 22 years old.
(Uni skills; Advocate 0, Electronics computers 1 gained; +1 to Edu)
Event: Taking advantage of youth, Ross partied as much as she studied. Gained Carouse 1 skill
After failing out of university, Ross caught up with some folks from her youth. She decided to try her hand at thievery. 26 years old.
(Rogue skills: Deception 0, Recon 0, Gun Combat 0, Stealth 0; Advanced to rank 2 gained Stealth 1)
Event: Crime lord takes Ross under his wing as a potential protégé. Gain Tactics Military 1 skill and Ally
Ross continues her life as a thief but trouble will soon find her, 30 years old.
Rogue Skills: Gambler 1; - 1 benefit roll
Event: Ross is arrested and charged with a crime. She gives up some of her loot to hire a lawyer to get her out of the charges. Gains a contact, but also losses a career benefit.
Ross remains working as a high end thief. Fortunes have changed. 34 years old.
Rogue skills: Melee unarmed 1, Streetwise 1
Event: Ross is involved in the planning of an impressive heist. Gain mechanic 1
Ross is in over her head. Things get heavy, hot, and Ross is looking for any way out. (Final career term) 38 years old.
Rogue skills: Recon 1, Streetwise 2
Event: Ross goes deep into the criminal underworld for months. gains melee blade 1
Muster out and final stats and benefits:
Str 8
Dex 12
End 8
Int 10
Edu 7
Soc 5
Benefits:
Armour, Weapon, +1 INT, +1 Dex, 50,000 credits
Final skill package:
Athletics 0
Advocate 0
Carouse 1
Deception 0
Electronics 0
Electronics 1 computers
Gambler 1
Gun combat 0
Gun combat 1 Energy
Mechanic 1
Melee 1 unarmed
Melee 1 Blade
Recon 1
Stealth 1
Streetwise 2
Survival 0
Tactics Military 1
Once the game starts you apply your skills and abilities in game play. For example, Ross decides to stealth past a security guard in the hangar of a spaceport. She rolls 2D6 +2 (Stealth skill adds 1 and Dex mod adds 1) Target DC is 8.
ncG1vNJzZmivp6x7prrWqKmlnF6kv6h706GpnpmUqHy0sculZKadXaS7bsDRmq2epJyav2%2BCmHJobmpf